Which world will you explore?
Choose a game and follow the questions within it.
12 games

Control
Paranatural forces and the Bureau’s explanations, read through scenes and records.
The chamber during the fight. Game footage by LOVING VILLAIN, 07:00. © Remedy Entertainment Plc.
Cyberpunk 2077
Night City’s technology and choices, read through the game’s scenes.
Viktor’s first prognosis at the clinic. Game footage from Jason’s Video Games Source, 03:05. © CD PROJEKT RED.
ELDEN RING
Following the evidence behind the people, acts and rules of a world shaped by fate.
Radahn on the right in the publisher’s official CG press image. © Bandai Namco Entertainment / FromSoftware.
Hollow Knight
Reading the memories and choices left in a fallen kingdom.
Official Hollow Knight gameplay image. © Team Cherry.
Mass Effect
The histories and choices of the galaxy, read through the original games.
Official Steam product artwork. © Electronic Arts/BioWare. This website is not endorsed by or affiliated with EA or its licensors.
NieR:Automata
Recurring assignments, returning bodies and the memories that shape a relationship.
Official Square Enix game gallery. © SQUARE ENIX.
Outer Wilds
Automated searches, returning memories and the purposes of machines left in space.
Screenshot from the developer’s official game page. © Mobius Digital. Unofficial fan commentary.
Portal 2
Reading the tests, artificial minds and choices left inside Aperture Science.
Official Portal 2 game image. © Valve Corporation.
SILENT HILL 2
Letters, memories and differing views of the town, read through the original scenes.
Original game screen, courtesy of Silent Hill Memories. © Konami Digital Entertainment.
StarCraft II
Questions from the Koprulu sector: its people, conflicts, and the stories behind them.
Official StarCraft II gallery. © Blizzard Entertainment.
Stardew Valley
Hidden histories and uncertain relationships in a familiar valley.
Official press-kit screenshot. © ConcernedApe.
UNDERTALE
Memory, changing dialogue and choices in a world that can start again.
Sans explains the count through the protagonist’s expression. Original gameplay recorded by PK Thunderstorm. © Toby Fox.